Check out these brand new battlefields!

◆Active Periods
These maps are active on all servers during Totem War.
 
◆Map Details!
1. The battlefields are now isolated instances. Players are not allowed to set their login location in the battlefield nor teleport there.

2. Territory owners can talk to the NPC [Manor Keeper] to freely enter and leave the map. Once inside the map, they can start offering supplies to the totem in the center.
3. Attacking faction members can enter the enemy map only during war time by talking to the NPC [Manor Keeper]. 
4. During the war, attackers have to attack from the specified entry points along the routes shown. Defenders have to defend the end of each attack route as well as the totem in the centre of the map in order to win. The attackers have to take down the totem in the centre before the war ends in order to win.
5. During the war, the central totem area is sealed and attackers have to take down the Battle Checkpoints on the map in order to gain access to the totem area.
6. Defenders can set up defenses on the Battle Checkpoints as well as station Angels at the checkpoints to defend them.
7. When one of the Battle Checkpoints has been taken by the attackers, the totem will automatically summon 5 [Totem Guards] to help defend that particular route. 
8. When the defenders manage to recover a Battle Checkpoint that had been taken, the gate facing that particular route will seal shut again.
9. When the defenders have entered the map, the [Teleport Crystals] shall enable them to teleport freely between various sections of the map. But when the attackers start attacking the Battle Checkpoints, the number of Teleport Crystals available to the defenders will start decreasing correspondingly.
10. When the attackers start entering the map via the various entry points, they can also teleport freely between the entry points via their own [Teleport Crystals]. And when they attack a Battle Checkpoint, they can take over the enemy's Teleport Crystal for their own use.  
11. Battle Checkpoints can be taken and held by the attackers during the war. But at the start of the war, the checkpoints belong to the defenders.
12. When the totem in the center is taken down by the attackers, the server will begin transporting Angels out of the map. Before the war ends, the victors will become temporary defenders (with the exact same settings).
13. During the war, all dead Angels will be transported to either the defenders' home or the preparation area for re-entry via the attackers' entry points, depending on which side the Angels belong to. Dead Angels will not be automatically revived.
14. Players who are disconnected during the war will be sent to the corresponding entrance areas if they log back on before the war ends. If the war has already ended, faction members who don't belong to the winning league will be sent back to their respective home cities.
15. Totem supplies, which side gets the territory, rewards and other settings shall remain the same as previous Totem War settings.
 
◆Important Locations:
 
1. Attackers' Entry Points: There are four entry points. Different attacking factions will have different entry points. When the totem war begins, attacking faction members without territories will have to speak to the NPC [Manor Keeper] to enter the battlefield.
2. Defenders' Entry Points: Members of factions with territories, as well as the defending faction members will have to talk to the NPC [Manor Keeper] to enter the battlefield. (Aside from the defenders, there usually are only three active entry points used by the attackers. The fourth entry point is put in use only when there are attackers that do not own any territories.)
3. Battle Checkpoints: Each attack route will have a Battle Checkpoint. At the start of the battle, these checkpoints belong to the defenders, and the defenders can teleport themselves to each of these checkpoints. When a checkpoint is taken by the attackers, it will belong to the attackers and the corresponding gate to the totem area will be unsealed. At the same time, the defenders will lose the ability to teleport to that checkpoint. Instead, the attackers are the ones who will be able to teleport to the checkpoint. Defenders can attack the taken checkpoint and recover it. They can also set up defenses at the checkpoints.
4. Totem Gates: There are four totem gates in total, one for each route. Defenders can enter or leave the totem area freely, but the attackers have to take down a Battle Checkpoint to open a Totem Gate in order to access the totem area.
5. Battlefield Totem: The totem in the center of the battlefield represents the territory. Once the totem falls to the attackers, the two sides will switch places, and the losing side will be transported out of the battlefield back to their respective home cities.
◆Defending Procedures
(territory owners or members of the same league)
(1) Before the war:
1. Territory owners or members of the same league can talk to the NPC [Manor Keeper] to freely enter or leave the battlefield to provide the totem with supplies.
2. Breakable defensive structures of a certain level of toughness can be set up at Battle Checkpoints.
3. Defensive structures can also be set up at the Totem Gates.
(2) During the war:
1. The territory owners or members of the same league can freely enter or leave the totem area. They can also use the [Teleport Crystal] in the center of the map to teleport between the totem area and any of the Battle Checkpoints.
2. The defenders cannot enter the attackers' entrance area.
3. When a Battle Checkpoint has been taken by the attackers, the defenders will not be able to use the [Teleport Crystal] to teleport to that checkpoint. The corresponding Totem Gate will also be opened, and the totem will summon 5 [Totem Guards] to attack the checkpoint that has been taken, in an attempt to recover that checkpoint.
4. Once the checkpoint has been recovered, the defenders will be able to teleport to that checkpoint again, and the corresponding Totem Gate will shut.
5. If the totem falls to the attackers, all previous defenders and Angels that aren't part of the winning league, shall be transported back to their respective home cities. The defenders and the attackers will also switch roles.
6. When the Totem War ends, the league that has successfully defended the totem will be the owner of the territory. 
 ◆Attacking Procedures
(Members of the league that does not own the territory):
(1) Before the war:
1. Attackers are unable to enter the battlefield.
(2) During the war:
1. Attackers can enter the battlefield via entrance points by talking to the NPC [Manor Keeper]. There are four entrance points in all and the league decides which Angels enter via which entrance point.
2. Attackers can enter via the entrance points, as well as use the Teleport Crystals at the entrance points to teleport to other spots nearby.
3. When the attackers manage to take down a Battle Checkpoint, the corresponding Totem Gate will open and the attackers will be able to teleport to that checkpoint.
4. When the attacking league has managed to take down the totem, the faction that did the most damage to the totem shall become the new territory owner. The original defenders and their fellow league members will be sent back to their respective home cities. Defenders and attackers shall switch roles.
5. Attackers are unable to enter the defenders' entrance area nor the entrance area of other attacking leagues.